Showing posts with label retro games. Show all posts
Showing posts with label retro games. Show all posts

Thursday, December 9, 2010

Wot a Wizace!

I really really really like this video.

Reyn Ouwehand has been in the business of making music for videogames for years, and has released several albums of both his own compositions and that of others. Here, he plays the theme tune from Wizball, which was composed by Martin Galway. The tune was pretty good for the humble C64, but here it sounds amazing:

Some cool and relevant links:
Reyn's Homepage (this page scrolls horizontally b.t.w.)
Wikipedia entry on Martin Galway
C64Audio.com
C64-Wiki entry on the original Wizball game
Retrospec remake of Wizball (a free downloadable game for Windows and Mac)

Wednesday, January 6, 2010

I Should Be In Bed By Now

...but for some reason I'm not sleepy. Damn wacked-up sleeping pattern.

Right now I'm struggling to get Windows Media Player to rip some CDs so I can listen to them via my new MP3 player.
It works perfectly fine for CDs printed en-masse, which would therefore have an entry in the media player's on-line database; this saves me time when it comes to labelling each track, because the software just looks up the CD on the Internet and fills out the necessary details.
It's just that not all of my collection are so easily found. Some of them are magazine cover discs, which usually contain an odd assortment of tracks by various artists. Since they are usually a limited edition, there isn't anything for WMP to find about them online - so what it normally does is find the best match possible (which is frequently totally WRONG).

What's worse is that the version of WMP I have won't actually let you correct the false tracklist unless you are connected to the Internet! WTF? If it can't find the correct listing, why the hell do I need to go through that menu anyway just to fix the problem? Silly design, I don't know... I just hope they managed to fix that problem in the next version.

...I've also been accumulating a bunch of new DS titles, partly because I scored some $$$ over the last month, and also because a lot of them were really cheap:
  • Impossible Mission - I remember playing this game on the Commodore 64. I had absolutely no success in completing the game, mostly due to being crap at it the first time (not having access to the manual didn't help). I managed to complete the game this time around, thanks to the far better interface that the DS offers - the only complaint was the apparent bug that prevented me from getting extra powerups in the puzzle-screen room. :(
  • Rubik's Puzzle World - this is a puzzle title based on the eponymous brainteaser from the 1980s. It features the actual Rubik's Cube puzzle (with the original 3x3x3 cube, but also a 2x2x2 and a 4x4x4 puzzle to solve) and a bunch of other cube-related puzzles and games.
  • Arkanoid DS - this is an updated version of another game I played on the C64. And yes, I was pretty bad at the C64 version too, but Arkanoid was so damned hard... This version uses the touch screen instead of a paddle/joystick, which makes it much easier to complete. A review I read complained about the "dead region" in the gap between the screens, where the ball is invisible, but I didn't have a problem with this since there usually aren't any obstacles in that space for the ball to bounce off, so...
  • Puzzle Bobble Galaxy - oh, dear, I really am into the retro-themed games, aren't I? I had to take a break from this game after a while, because when I closed my eyes I kept seeing bubbles and patterns from the game scattering across my vision... Seriously, it's a very weird experience, and it's usually a sign that I've been playing a game for far too long. (And it seems to be related to the puzzle-type games; apparently Tetris is good for producing this effect.) Anyway, it's a really fun game.
  • Super Monkey Ball: Touch & Roll - having never played a Super Monkey Ball game before, this was an interesting introduction to the theme. I totally suck at controlling the spheres through the levels (and some of those bananas are in really difficult places), but I guess it takes practice and a delicate hand.
  • Mario & Luigi: Bowser's Inside Story - =D VERY HAPPY with this game! I was pleasantly surprised by the first M&L role-playing game for the Game Boy Advance - that, and Golden Sun: the Lost Age were both excellent titles to start my collection. However, the follow-up M&L: Partners in Time was rather lacking in the side-quests and secrets that distinguished the first title, and it made the game seem far too linear for most RPG fans. I am pleased to report that the third title is a stunning return to form, with recognition of what made SuperStar Saga such fun; plus new features (you get to play as both the Mario Bros. and as Bowser Koopa! Who gets to turn into a GIANT)!
  • Legend of Zelda: Spirit Tracks - is one I don't actually own yet, but I still have some $ to spend yet, so...
Looking at the above list, and at all my games in fact, shows me that I have a very narrow field of interest, as far as my taste in games is concerned. Maybe I can chalk it up to my advanced years, but most if not all of the games I own are retreads of older titles. I wish I could say that it was trust in a brand name, but sadly Sonic the Hedgehog has shown otherwise. and I shall be looking at this Project Needlemouse thing very closely over the next year
Perhaps I'm just concerned that the newer titles won't be as good as the older ones? Am I a games elitist? An e-snob, stuck in an historical cul-de-sac of gaming genres? Or... is it just because the only alternatives available in the local stores are titles like My Little Pony, Yu-Gi-Oh!, and 101 Game Compendium? ;)

At any rate, stay cool folks, and keep gaming!

Monday, February 23, 2009

Paralooping

I bought a couple of new games last week. Yeah, I know, "credit crunch" and all that, but I have been working well the past few months, so I figured I'd be allowed to spend a little more than I used to...

Anyway, I found a copy of Castlevania: Dawn of Sorrow, which is the sequel to Aria of Sorrow that I already own. Not that it would have mattered if I hadn't, because video game sequels aren't the same as movie sequels; keeping track of the plot lines isn't mandatory, unless it's a hard-core RPG like Final Fantasy. (As a matter of fact, I played Golden Sun: The Lost Age before the first game, and I finished Sonic 2 way before I even got to play the first Sonic.)

This was the first game in the series released for the DS, and it shows, because they've made sure to use the "Touch-screen ability" in a slightly odd way. In order to properly defeat any of the mid-bosses, you need to quickly trace out a pattern on the screen to break the "seal" on the enemy. This is done with the stylus or the fingertip, but since the rest of the game is played with the traditional button arrangement, and the boss scenes are kind of fast, using this system is unwieldy. It smacks of "Hey, let's do this because we CAN!", when um, sorta, no, they shouldn't.
Nonetheless, the game is still excellent. It was also under $30 which is a good price for a DS title, even one from a couple of years ago. Now all I have to do is wait for Order of Ecclesia to come out, and that will be very soon!

The other game I scored was NiGHTS: Journey of Dreams, one I'd been looking for since we acquired the Wii.
The original game of NiGHTS into Dreams was released for the Sega Saturn about ten years ago, and it became one of the few "must-have" titles for the under-rated console. I've never had the opportunity to play it, though I did get to play the Christmas edition; Ta Andrew!

Yuji Naka was part of Sonic Team, developer of the excellent Sonic the Hedgehog games duh! for the Mega Drive. He created the character NiGHTS so that the player could experience the ability of flight, allowing the character to twirl and glide around beautiful surrealistic landscapes. Though the lead character never achieved the recognition of his blue-spiked counterpart, he developed a strong fan base, and ever since then gamers have hoped for an official sequel to the seminal game.

Naka was at first reluctant to return to the game, explaining that he wanted the original experience to stand on its own terms, as a work of art. However, clearly he has relented, because I now own the excellent sequel.
It is beautiful - and tricky. I am using the Wiimote-with-nunchuk configuration, as the controls for the character are quite delicate. I'm finding it a little hard to steer NiGHTS in the correct direction at times, especially when I have to try and aim for a small target. Incidentally: the standard analogue controller for the Saturn was designed specifically for the original NiGHTS. But playing the main levels is fun, and I'm enjoying finding out the best way to make links and collect the blue chips.

My housemates had a look-in of the game while I was playing it the other day, and my nephew finds the game enthralling. He sat there quietly watching as NiGHTS paralooped and twirled across the screen. I thought, "This is better than those SpongeBob DVDs!"
The others gave it a positive grade, though my sister said that the cutscenes were rather overdone - Let's spoonfeed our players, shall we? Considering that the game is supposed to appeal to a wide audience (including younger children) , that is understandable - though why do I have to play through them every time I start the game from scratch, and I can't skip through them, ARGH?!? - oops, not the time and place for it...

Then my sister said that it was "obviously designed to appeal to young girls" - Whaa?
Okay, so I was playing as Helen at the time - I'd already played through the first level with Will the day before, you see...
Despite its appearace, the game is NOT easy. In fact it's quite tricky to get a good score in the game, and I said as much. Then I said that it wasn't the kind of game she would be into, because "you're more into the sandbox-type of game, anyway".
Eep. We launched into a big debate about the games we're into after that. Basically the pros and cons of the Sims, and Animal Crossing, etc. etc. etc.

I feel the need to say this on her and my behalf.
My sister is not necessarily into the "Sandbox" type, which implies the "free-form" game that doesn't have any specific goals. Rather, her preference is the "Non-Linear" game, that doesn't expect you to achieve a Gold Medal, but rather a free-form multi-outcome experience. This explains why she's also into the Pokemon series, and also certain RPGs like Golden Sun and Legend of Zelda (though GameFAQs comes in very handy with those)!

Whereas my favourites are:
  • Puzzle games, like Tetris or Columns (or arguably Pacman)
  • Puzzly Adventure games, such as the Myst series
  • Role Playing Games, like Legend of Zelda or Golden Sun (something we have in common!)
  • Platform games - Sonic and Mario Bros. fall squarely into this camp, of course!
There are of course others, like WarioWare which don't fit into those categories, but are muchly enjoyable. The point is, I don't expect everyone to take the same things from their gaming experiences. Where one person will get intensely frustrated at an obstacle, another will quickly see an alternate route; where one person finds a bunch of cool stuff to collect and trade, another will wonder what the hell they are supposed to be doing with this boring crap. It's all relative.

PS. Upon reflection, I realise that NiGHTS is, um, kinda gay. but hey, at least it's not Cho Aniki.

Tuesday, December 2, 2008

Being Thirty (Part Two)

So, here's what happened when I actually turned thirty.

Well, the story continues from the Sunday before... when I overslept and nearly missed opening the shop on time. I managed to get there about five minutes before we were open for trade, and I quickly raced around getting everything sorted out in time! It brought back horrible memories of when I used to open up the shop in Traralgon every weekend... ooer. ugh.

I worked for about six hours, then I headed to the Sunday Market (first time I'd been in months!) and picked up a few CDs and Sega games. The guy who sold me the games recognised me from the last time I'd been there, and tried to get me to buy a few more games... but I haven't even tried out the last few games I've bought from him! Well, I've got the Sega stashed away somewhere...

When I came home, I was getting really sleepy, so I went to bed for a nap - and woke up at about 11.30 pm, almost in time for my age to click over!
After the clock ticked over to Midnight, my sister gave me her gifts, which were a kilogram of Jelly Belly beans (ooh, just typing that hurts my stomach) and a bunch of pretty coloured markers. Heh, maybe someday I'll actually get around to using those!

I stayed up most of the night, because I'd been asleep for so long already, so I spent most of that time just browsing on the Internet and working on my games. Then the others woke up and went about their business, and when they came back they asked me if I wanted to do anything special for the occasion.
I thought about it for a while... and while I was thinking, my eyelids started getting really really heavy...

So, I went back to bed.
Yep! THAT'S HOW I HONOURED MY 30th BIRTHDAY. TAKING A NAP.

...except that wasn't the end of it.
I kept getting interrupted by phonecalls and wellwishers, so eventually I just got up and joined civilisation again. Besides, Ma had dumped a handful of confetti all over my bed so it wasn't exactly the most comfortable place any more. :)

We had another cake at Ma's place. This time it was a cream-filled sponge, with multi-coloured sprinkles, and that went a lot quicker than the cheesecake from Saturday. I even managed to recycle the candle from the first cake!

Aaand... The birthday fun continues! Later this week I'll be having my friends over for a non-formal gathering at our place, which ought to be fun! I haven't had a get-together for a while, so I have a lot to catch up on!

Friday, September 12, 2008

What's Up This Week?

Aside from seeing my nephew in a play (see last post), I've done this stuff, in no particular order:
  • I sent my Dad a Father's Day parcel, and hopefully he's got it by now... basically the same old stuff I usually send him, but it's usually well appreciated - at least I've never heard any complaints from him... :)
  • I worked 20 hours over the weekend due to a serious lack of staff... most unfortunate, but this only happens very rarely I keep telling myself.
  • I found a copy of Zork: Grand Inquisitor that just refuses to run. At all. mutter grumble...
  • I also purchased a DVD-ROM burner drawer for the computer. After a bit of fiddling around with the master/Slave settings I managed to get it working just fine! at least SOMETHING I bought is working...
  • I went and had more dental work done this week, to the tune of $250, entirely out of my pocket because I don't have private health cover yet. I have however paid up my Ambulance membership - I don't fancy paying over $1000 for an ambulance trip when it only costs me $60 to join.
One of the things I would like to do this week is attend my friend's 30th Birthday dinner, but, sadly, I can't thanks to my job. Oh well...
Happy 30th Birthday, Slink!
Hope you enjoy the new PS2 game, whatever you pick!

Saturday, July 5, 2008

Games (not mine)

And now, a couple of game links!

Back in the early 90s, the most sophisticated games console that we had at home was our trusty "educational" device, the Commodore 64. I spent many lost hours playing heaps of games on that old thing, time I ought to have spent on looking after my future, developing a career, getting a social life, and so on, but... oh well.
Now, even though I still have the old C64 (and assume that it still works even though it's been sitting in storage for the better part of a decade), I haven't played any of those games in ages. Mostly because the whole procedure of dragging all the bits out, finding somewhere to set them up, plugging them in, loading up the games, etc. etc. just seemed too much trouble.

I was at the Retrospec website the other day, and realised that not only one but two of my all time favourite C64 games have been remade by dedicated programmers - and what's more, both of them were totally free!

My first favourite was the surreal shoot-em-up, Wizball. This is a truly unique gaming experience. You play as a Wizard manipulating a bouncing ball, and you have to shoot enemies to collect green pearls, allowing you to upgrade and gain new abilities. You also have to use your pet cat(!) to collect coloured droplets scattered through each level - once you've mixed up the correct colours, you get to go to a bonus game, and the colour is painted into the landscape you just left!
Okay, so it sounds like something someone would have made up while under the influence. It probably is. But it is a fantastic game, once you get past the difficult controls in the beginning, and once you get the hang of it you will be better for the experience. It also has a great 2 Player Co-op feature that lets two people work together to try and figure out what the hell this game is about.
It's a very slick package (both original and remake), and I highly recommend it.
Click here to read the Wikipedia article about the original game.
Click here to check out and download the Retrospec remake.

The other game that held my mind at the time was the isometric puzzle game Head Over Heels.
The game revolves around two dog-like animals, each named Head and Heels, and each with his own abilities. The aim was to try and reunite the two characters by navigating them through an enormous pseudo-3D maze. Once the two were in the same room, they could both link together and become a single playable character, with both their abilities combined.
But there were a lot of surreal touches to this game as well, with things like a donut-shooting weapon, platforms made of puppy dogs that could disappear, miniature Daleks, Prince Charles effigies, gorillas, elephants, and stuffed toy bunnies as collectable power ups! In amongst all of that was some story about five crowns that had to be rescued, which the authors admitted was a plotline added at the last minute. :)
I wasn't the first in our family to try this game. I remember clearly my younger sister's first attempt to play the game - it resulted in her bashing her hands against the living room floor, tears flowing, and eventually, being sent to her room...
You could say puzzle games aren't really her thing. ;D Meanwhile, I thoroughly enjoyed it, and managed to get all the way through with all five crowns, thank you, so if you need any advice, drop me a line!
Click here to read the Wikipedia article about the original game.
Click here to check out and download the Retrospec remake.


If you're at all interested in vintage video games, check out the Retrospec website for more remade games that have been created purely as a labour of love... ie. they're all free, free, no-payee no-cashee. They have heaps more games than the two I've mentioned, so have a look and see what else tickles that part of your memory locked up with bad 80s fashion and the Reagan era. Go on, off you go!